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    Overview

    Goal

    Passion + inspiration goal, ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam 

    Skill goal Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam 

    • Lorem ipsum dolor sit amet, consectetur
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    Mentorship and guidance goal Lorem ipsum dolor sit amet, consectetur adipiscing elit.

    Level Overview & Technique Highlights

    Setting/synopsis: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam 

    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam

    Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam

    Technique Highlight 1

    Technique & Use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt

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    Technique Detail:

    • Level Element 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
    • Level Element 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
    • Level Element 3: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.

    Technique Highlight 2

    Technique & Use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt

    Context of use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et

    Technique Detail:

    • Level Element 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
    • Level Element 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
    • Level Element 3: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.

    Technique Highlight 3

    Technique & Use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt

    Context of use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et

    Technique Detail:

    • Level Element 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
    • Level Element 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
    • Level Element 3: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.

    Walkthrough

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    5 Videos
    Beat Overview

    Beat 1: Spaceport

    Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut.

    Process Breakdown

    Overview

    1. Research, Ideation & Planning

    Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor

    • Analyzing Games: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod
    • Researching Real-World References: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod.
    • Exploring Other Media: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod

    2. Level Design Document

    LDD: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt. This included:

    • Lorem ipsum
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    Beat Sheet: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.

    2D Map layout: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.

    3. Roughout 1

    Results: Talk about the result of your iteration for this part
    (call to action to the before/after image on the left)

    Goal: Go over what problem you’re addressing and why you’re addressing it

    (call to action to the feedback/playtest evidence)

    Implementation/execution:

    • Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
    • Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
    • Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.

    4. Playtest & Iteration 1

    5. Roughout 2

    Results: Talk about the result of your iteration for this part
    (call to action to the before/after image on the left)

    Goal: Go over what problem you’re addressing and why you’re addressing it

    (call to action to the feedback/playtest evidence)

    Implementation/execution:

    • Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
    • Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
    • Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.

    6. Playtest & Iteration 2

    7. Roughout 3

    Results: Talk about the result of your iteration for this part
    (call to action to the before/after image on the left)

    Goal: Go over what problem you’re addressing and why you’re addressing it

    (call to action to the feedback/playtest evidence)

    Implementation/execution:

    • Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
    • Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
    • Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.

    8. Playtest & Iteration 3

    9. Roughout 4

    Results: Talk about the result of your iteration for this part
    (call to action to the before/after image on the left)

    Goal: Go over what problem you’re addressing and why you’re addressing it

    (call to action to the feedback/playtest evidence)

    Implementation/execution:

    • Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
    • Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
    • Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.

    10. Playtest & Iteration 4

    11. Roughout 5

    Results: Talk about the result of your iteration for this part
    (call to action to the before/after image on the left)

    Goal: Go over what problem you’re addressing and why you’re addressing it

    (call to action to the feedback/playtest evidence)

    Implementation/execution:

    • Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
    • Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
    • Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.

    12. Playtest & Iteration 5

    13. Roughout 6

    Results: Talk about the result of your iteration for this part
    (call to action to the before/after image on the left)

    Goal: Go over what problem you’re addressing and why you’re addressing it

    (call to action to the feedback/playtest evidence)

    Implementation/execution:

    • Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
    • Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
    • Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.

    14. Playtest & Iteration 6