Project Title
- Genre: 3D Action Adventure / PvE
- Type: Blockout
- Engine: Unreal Engine 5
- Tools: Blender, JakubW asset pack
- Iterations # 6
- Playtests # 4
- Role: Level designer
Overview
Goal
Passion + inspiration goal, ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
Skill goal Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
- Lorem ipsum dolor sit amet, consectetur
- Lorem ipsum dolor sit amet, consectetur
- Lorem ipsum dolor sit amet, consectetur
Mentorship and guidance goal Lorem ipsum dolor sit amet, consectetur adipiscing elit.
Level Overview & Technique Highlights
Setting/synopsis: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam
Technique Highlight 1
Technique & Use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt
Context of use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et
Technique Detail:
- Level Element 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
- Level Element 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
- Level Element 3: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
Technique Highlight 2
Technique & Use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt
Context of use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et
Technique Detail:
- Level Element 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
- Level Element 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
- Level Element 3: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
Technique Highlight 3
Technique & Use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt
Context of use-case Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et
Technique Detail:
- Level Element 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
- Level Element 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
- Level Element 3: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore.
Walkthrough
Beat 1: Spaceport
Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut.

Beat 1: Spaceport
Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut.

Beat 1: Spaceport
Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut.

Beat 1: Spaceport
Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut.

Process Breakdown
Overview
1. Research, Ideation & Planning
Beat summary, Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor
- Analyzing Games: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod
- Researching Real-World References: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod.
- Exploring Other Media: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod
2. Level Design Document
LDD: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt. This included:
- Lorem ipsum
- Lorem ipsum
- Lorem ipsum
- Lorem ipsum
Beat Sheet: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.
2D Map layout: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.
3. Roughout 1
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Goal: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Implementation/execution:
- Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
- Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
- Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.
4. Playtest & Iteration 1
Highlight 1

Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
Highlight 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
5. Roughout 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Goal: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Implementation/execution:
- Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
- Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
- Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.
6. Playtest & Iteration 2
Highlight 1

Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
Highlight 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
7. Roughout 3
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Goal: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Implementation/execution:
- Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
- Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
- Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.
8. Playtest & Iteration 3
Highlight 1

Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
Highlight 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
9. Roughout 4
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Goal: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Implementation/execution:
- Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
- Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
- Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.
10. Playtest & Iteration 4
Highlight 1

Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
Highlight 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
11. Roughout 5
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Goal: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Implementation/execution:
- Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
- Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
- Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.
12. Playtest & Iteration 5
Highlight 1

Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
Highlight 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
13. Roughout 6
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Goal: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Implementation/execution:
- Analyzing Games: I drew inspiration from games like Elden Ring, Baldur’s Gate 3, and The Legend of Zelda: Echoes of Wisdom to guide my level design.
- Researching Real-World References: I studied castle interiors, especially damaged rooms, to help visualize my level’s spaces.
- Exploring Other Media: I looked at Monster House and Howl’s Moving Castle for ideas on how to depict alive, moving buildings.
14. Playtest & Iteration 6
Highlight 1

Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3
Highlight 2
Results: Talk about the result of your iteration for this part
(call to action to the before/after image on the left)
Feedback & Problem: Go over what problem you’re addressing and why you’re addressing it
(call to action to the feedback/playtest evidence)
Solutions: Go over you solution that you implemented to address the problem.
- Solution detail 1
- Solution detail 2
- Solution detail 3







