FORTNITE
Content Implementation
Summary
As a Content Implementer, I focused on converting Fortnite Battle Royale POIs (Points of Interest) into asset galleries and editing existing landmarks to make them self-sufficient prefabs that could be implemented into the Unreal Editor for Fortnite and Fortnite Creative.
I owned the implementation process by editing, creating, and maintaining blueprints within the Fortnite Ecosystem while also collaborating with various disciplines to successfully deliver new sets within the established deadline.
Responsibilities
As the current acting Content Implementation Lead for the BR Team, my current responsibilities are the following:
- Schedule, organize, and set deadlines for all the Battle Royale Sets releasing months in advance.
- Onboard, train, and support new team members through the BR Content Implementation Process.
- Communicate with multiple teams from different disciplines regarding BR Parity.
- Edit and create Fortnite Assets to implement into Unreal Engine for Fortnite.
- Lead team sync meetings and review teammates’ deliverables as well as triage bugs with the rest of the team.
- Create and implement engine tools to improve the implementation process by automating the trimming process.
- Create asset galleries for Fortnite Battle Royale POIs.
- Adapt landmarks and POIs to self-standing buildings to be used in Unreal Engine for Fortnite.
























































































