Unavoidable Calamity  

A World Of Warcraft Delve concept 

Summary

After discovering a plot by remnants of the Twilight’s blade cult to poison Silvermoon’s denizens with void corrupted wine and sow chaos from within, the Champions of Azeroth will explore the source and put and end it it, although, what they discover is something unexpected.

Breakdown

For this project we developed a set of frameworks, based on research of existing WoW delves, from which we created:

  • Goals and Anti-Goals
  • Design Guidelines
  • Enemy Design Framework
  • Encounter Design Framework

Goals & Anti Goals

Delve Goals
  • Build a delve that fits WoW’s design philosophy
  • Create interactive objectives that are fun and new while maintaining familiarity 
  • Have dynamic interesting encounters that can challenge the player in higher difficulties
Framework Goals
  • Communicate designs clearly and efficiently with the least amount of words needed and avoiding numeral identifiers

  • Identify creature’s archetypes to create a familiarity with the type of creature before getting further detail

  • Each action/attribute has additional unique identifiers to explain how the creature promotes interactions with other core game mechanics

Anti Goals
  • Make a delve that is too complex with too many mechanics

  • Create mechanics that might frustrate player base

  • It feels like each encounter is the same thing with small changes

  • Make the encounters too difficult and annoying

  • Make the encounters too simplistic and boring

Guidelines

  • Mobs should have synergy at minimum between two of them
  • Add variety to the encounters to make them feel distinctive between each other
  • There should be a straight forward solution to the mob groups other than “dps them down”
  • Some encounters should not be needed to complete the main objectives

Rules

These rules were determined by examining different delves from the current expansion (War Within) and how the mobs, encounters, objectives and abilities behaved. The intention with these rules (and observations) is to create a design space that embodies current WoW delve design language. 

Research

Narrative

Xalatath’s forces tried to undermine Silvermoon’s defenses by smuggling void corrupted wine barrels into the city, but in the process, something went wrong and the smuggler’s den was overran by wild creatures. These creatures have consumed the void-infused wine,  becoming corrupted and more vicious. This must be dealt with before they leave the caves and attack the city.

Framework Breakdown

Objectives

Primary objectives:

  1. Destroy 12 Corrupted Wine Barrels
  2. Destroy 12 Corrupted Wine Barrels

Boss Objective:

  1. Slay Void Corrupted Construct

Delve Features

Our goal with the Delve’s unique features were to not only tie the gameplay to the theme/narrative, but also create opportunities for them to be used in engaging ways in combat.

Enemies Breakdown

Non Elite Enemies
Elite Enemies
Final Boss

Encounter Breakdown

Area 1
Area 2
Area 3